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Unofficial · every number traced to Blizzard's own words

WoW Forever, sourced: release date, beta, prices, the Skyborne, every new zone and system — and a live feed of what Blizzard says next

WoW Forever is Blizzard's third version of World of Warcraft — 'a new permanent home alongside modern and Classic WoW' — announced at BlizzCon on 12 September 2026 and launching globally on 4 November 2026 at 3:00 p.m. Pacific. It keeps Classic's level-60 world, pacing and rules, and adds three new zones, more than a thousand quests, nine dungeons, two raids, a battleground, a new race, and a layer of systems Classic never had: Legacy progression across alts, campsites, realmless rulesets, opt-in transmog. It is included with a World of Warcraft subscription; the one paid extra is the Skyborne race in optional packs from $29.99.

This site exists because the reveal produced a flood of fan pages written before the beta even opened, most of them padding four Blizzard articles into hundreds of pages of guesses. Here, every page quotes the Blizzard article it comes from, every number is dated, and where Blizzard has said nothing the page says 'not published' instead of borrowing from Classic or inventing. Two pages are live: the official news feed, re-read from Blizzard's site every 30 minutes, and a watch on the official WoW: Forever forum, sorted by replies with Blizzard staff replies flagged.

Launch
4 Nov 2026, 3 pm PT

Blizzard announcement

Beta opens
17 Sep 2026

Blizzard announcement

Raids unlock
9 Dec 2026

What's Next recap

New quests
1,000+

What's Next recap

New dungeons / raids
9 / 2

What's Next recap

New recipes
600+

Deep Dive recap

Cheapest Skyborne pack
$29.99

Battle.net Shop, per press

Extra cost to play
$0 with a subscription

Blizzard announcement

  • Launch: release date, beta, prices

    4 Nov 2026, 3 pm Pacific, with a countdown; the 17 Sep beta and which packs include it; $29.99 / $59.99 / $79.99 and what each buys; whether it is free.

  • Classes & races

    The nine classes, the Skyborne, six new race-class combinations, the full Paladin pass, talents with a new 16-point milestone, reworked racials.

  • World: zones, dungeons, raids, PvP

    Riverglades, Mount Hyjal, Shen'dralas, Zephras Isle; the nine named dungeons; Hyjal Summit and the Barrow Deeps from 9 Dec; the Darkspear Islands battleground.

  • Guide: every system explained

    Legacy points and trees, camping and profession objects, realmless rulesets, opt-in transmog, 600+ recipes, 'unsolved' itemization — with what did not change.

  • Roadmap, comparisons, changelog

    Dated milestones, undated promises, Forever vs Classic, Forever vs retail, and a dated log of every correction this site makes.

  • Official news feed (live)

    Blizzard's own WoW news listing, re-read every 30 minutes, with Forever posts pulled to the top.

  • Forum watch (live)

    The official WoW: Forever forum's latest threads, sorted by replies, with Blizzard staff replies marked. Re-read every 15 minutes.

  • Codes

    There are no promo codes — here is what the 'codes' in the packs actually are, and how to spot the fakes.

What World of Warcraft: Forever is, in Blizzard's own framing

Blizzard's one-paragraph description: 'Set after the events of Warcraft III Reforged: Forsaken Kingdom and before Molten Core, players will return to the original continents, adventure to level 60, and continue progressing through new stories, experiences, and updates inspired by years of player passion and feedback.' It is not Classic and not a season: 'This is not a mode, a season, or a new version of Classic. It is a promise to keep building this world with the community, guided by your feedback, and made to last.' The four design pillars are 'approachable and familiar, the world as the main character, the journey before the destination, and protecting and nurturing the social experiences that make Azeroth feel alive'.

The rules that follow from those pillars are stated bluntly — 'no flying mounts, no level scaling' — and the tone is deliberate slowness: an ordinary creature takes 'roughly 10–15 seconds to defeat', dungeons 'stay tactical', and Blizzard is 'being thoughtful about convenience, because every quality-of-life choice can shape the way players meet'. The press called it Classic Plus; the vs-Classic page goes through the eleven differences Blizzard has actually stated.

Timeline of the ten dated milestones for World of Warcraft: Forever, from the 12 September 2026 reveal through the 21 October beta end, the name-reservation window and launch, to the 11 January 2027 end of the Collection sale
Every dated milestone Blizzard has published, including the product-page footnote dates. Chart: this site, read 16 September 2026.

The dates that matter, and the money

Beta: Thursday, 17 September 2026 through 21 October, for owners of the Skyborne Epic Pack ($59.99) or the Warcraft Forever Collection ($79.99) — no open beta, no keys, though the product page has a free Beta Opt-In for 'a chance to beta test'. Name reservation for pack owners: 27 October to 3 November, first come, first served. Invite-A-Friend Launch Codes: emailed to pack buyers from 20 October, each giving a friend access from 4 to 11 November (gift purchases excluded). Launch: Wednesday, 4 November 2026, 3:00 p.m. Pacific, globally, which is 23:00 UTC. Raids: 9 December 2026. The game is included with a World of Warcraft subscription or Game Time; the packs are optional and add the Skyborne race and Zephras Isle (from $29.99), beta access and 30 days of Game Time ($59.99), and Warcraft III: Reforged with its Forsaken Kingdom campaign ($79.99, on sale until 11 January 2027). A physical Collector's Edition was reported at $150 and sold out.

Blizzard's own announcement contains one typo worth knowing about — its closing line says the beta begins 'November 17', while every other sentence says September 17 — and its two panel recaps give the Riverglades 'more than 150' and 'nearly 200' quests. This site shows both readings rather than silently picking one; the roadmap hub's changelog records every such decision.

EditionPriceAdds
Subscription / Game Time$0 extrathe whole game at launch, minus the Skyborne
Skyborne Heroic Pack$29.99Skyborne race + Zephras Isle, name reservation, Cerulean Prideclaw mount, cosmetics, 1 Invite code
Skyborne Epic Pack$59.99+ beta from 17 Sep, 30 days Game Time from 4 Nov, more cosmetics, pets, tabards, 3 codes
Warcraft Forever Collection$79.99 (to 11 Jan 2027)+ Warcraft III: Reforged, Forsaken Kingdom, housing figurines
Collector's Edition$150 (press)physical: statue, prints, pins, journal; sold out per press
Editions and what they add. Contents from Blizzard's announcement; prices from the Battle.net Shop as reported 12–13 Sep 2026.

What is new: the content

Three open-world zones — the Riverglades (mid-30s to mid-40s, 150–200 quests, Stranglethorn-sized, reached by a new ship route from Tanaris), Mount Hyjal ('the aftermath of Archimonde's defeat'), and Shen'dralas (between Mulgore and Desolace, tied to Eldre'Thalas and the centaur) — plus Zephras Isle, the Skyborne's levels 1–12 start. Nine dungeons, all named: Hall of Thanes, Ruins of Lordaeron, an excavation above Whelgar's, City of Dalaran, Blackmaw Hold, Drowned City, Krol'dok Stronghold, Alcaz Prison, Shaper's Terrace. Two raids from 9 December: Hyjal Summit (20-player) and the Barrow Deeps (10-player, max level), with 'new tier sets' and an unrevealed legendary. One battleground: the Darkspear Islands, 15 v 15. New ship routes including Stormwind Harbor. Refreshed starting zones, Wetlands and Desolace.

What Blizzard has not published for any of it: level ranges beyond the Riverglades, quest lists, boss names, loot, maps. The World hub keeps each place to Blizzard's own sentence.

Nine cards naming the new dungeons with Blizzard's one-line description of each
Nine names, five descriptions, no boss lists. Chart: this site, from the What's Next recap, read 16 September 2026.

What is new: the systems

Legacy: complete challenges ('leveling a specific class or reaching a particular skill milestone') to earn Legacy Points shared across all your alts, spend up to 16 per character in three trees (Professions, Adventure, Resourcefulness), earn up to 65 at launch, and feed the rest into a cosmetic Reward Track. Camping: the Cooking Fire becomes a Basic Campfire that makes a campsite with vendors, repairs, workspaces and one-hour buffs, holding three crafted profession objects (five or ten with Cooking upgrades), one per player. Realmless: choose Normal, PvP or Roleplaying — Hardcore after launch — instead of a realm; group only within a ruleset; two-part names unique per region. Transmog: opt-in, off automatically in Classic Mode, with appearance rules by item quality. Professions: 600+ new recipes, food that grants XP, Blueprints from dungeon bosses. Itemization: merged hit and crit, healing that also hits, situational trinkets, blue dungeon uniques.

Classes and races: the nine Classic classes with a new 16-point talent milestone and three buffs made baseline; every race rebuilt to two active and two passive racials (Dwarf and Undead published); six new race-class combinations (Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock, Undead Paladin); and the Skyborne, who can be Shaman if Horde-aligned, Mage if Alliance-aligned, and Warrior, Hunter, Rogue or Druid on either side. Only the Paladin has a full published change list.

Diagram of the four realmless rulesets — Normal, PvP, Roleplaying, Hardcore — with the one-way transfer out of Hardcore and the grouping rules
Rulesets replace realms. Chart: this site, from the Deep Dive recap, read 16 September 2026.

How this site works, and what it refuses to do

Five hubs, each with the pages under it listed at the foot of this page, plus two live feeds and a codes page. Every page ends with the Blizzard articles it quotes and the date they were read. The author box on each page is the editor's — one person, named, with a photo — and the editorial-process page explains the AI-assisted drafting and the human check that follows.

The refusals are the point. No class 'changes' for classes Blizzard has not detailed. No dungeon boss lists, loot tables or leveling routes for content nobody has played. No 'datamined' or 'leaked' figures. No system requirements page, because Blizzard has published none for Forever and this site will not quote aggregators. No promo codes, because there are none. When the beta opens on 17 September and the datamines flood in, this site will keep to what Blizzard states or what can be seen in the live game and labelled as such.

  • Every fact quoted from a named Blizzard article, with the read date.
  • Both readings shown when Blizzard contradicts itself.
  • 'Not published' instead of Classic assumptions or invention.
  • Live official news and forum feeds, not rewritten rumours.
  • A dated changelog of every correction on the roadmap hub.

Why the term is worth a site now — the demand, measured

Google Trends for 'wow forever' in the United States went from zero on 11 September to its peak on the 13th and was still at three-quarters of that peak on the 16th; on a shared scale it out-searched the week's other new game terms. The official forum's WoW: Forever category filled with hundreds of replies within four days, and four fan domains launched in the same window. The chart is from the scanner that found the term, read on 16 September 2026; it is the only non-Blizzard number on this page, and it is labelled as such.

Line chart of Google Trends interest, US, 10–16 September 2026, for 'wow forever' against 'wolverine ps5', 'halloween the game' and 'runescape dragonwilds' on one scale
Interest on one shared scale. Chart: this site, from Google Trends via the scanner's --compare, read 16 September 2026.

Who this is for, and who it is not for

It is for the player deciding whether to subscribe again, the Classic player deciding whether to move, the retail player wondering what 'no flying' means in practice, and anyone trying to tell Blizzard's statements apart from the guesswork now filling search results. It is not a database: Wowhead and the Warcraft Wiki will index every item and quest once the beta client is datamined, and this site links to Blizzard rather than competing with them on lookups. It is not a leveling guide, because no route can be honest before the zones have been walked. And it is not a news site in the reporting sense — the live feeds are Blizzard's own words, unrewritten; the prose pages are the reading of them.

If you want one page: the release-date hub has the countdown, the dates and the money. If you want the systems: the guide hub. If you want to know what Blizzard has not said: every page has a 'not published' list, and the roadmap hub keeps the open questions in one place.

What happens next

17 September: the beta opens for Epic Pack and Collection owners, and Blizzard hosts a live developer Q&A at 10:00 a.m. PDT. Per-class articles are 'planned', undated. 4 November: launch. 9 December: raids. After that, Blizzard's undated list — more raids, dungeons, PvP updates, quests, Hardcore, 'a revamped iconic raid'. The roadmap hub tracks each; the news feed and forum watch catch Blizzard's posts within minutes; this page and the hubs are edited by hand afterwards, and the edit is dated.

Questions people ask

When does WoW Forever come out?
4 November 2026 at 3:00 p.m. Pacific time, globally — 23:00 UTC.
Is WoW Forever free?
It is included with a World of Warcraft subscription or Game Time. It is not free-to-play, and the Skyborne race is only in optional packs from $29.99.
When is the beta?
From 17 September 2026, for owners of the $59.99 Skyborne Epic Pack or the $79.99 Warcraft Forever Collection.
Is it Classic Plus?
The press calls it that; Blizzard says it is 'not a mode, a season, or a new version of Classic' but 'a new permanent home alongside modern and Classic WoW'.
What is the level cap?
60, with no plan to raise it.
Can you fly?
No. 'No flying mounts, no level scaling.'
What is the Skyborne?
The new playable race, starting on Zephras Isle, faction chosen at creation, available only through the Skyborne packs.
Are there new classes?
No. The nine Classic classes return with changes; only the Paladin's are published so far.
Do I pick a realm?
No. Forever is realmless — you pick a ruleset: Normal, PvP, Roleplaying, or Hardcore after launch.
Where does this site get its facts?
From Blizzard's announcement, its BlizzCon round-up and its three panel recaps, the Battle.net Shop as reported by named outlets, and the official forum — each linked on every page with a read date.

Sources & further reading

Sukie, editor of WoW Forever Playbook

Sukie · Editor

Sukie runs WoW Forever Playbook. She reads every Blizzard article, panel recap and forum post about World of Warcraft: Forever, checks each number against the source before it goes on a page, and rewrites anything a later Blizzard post contradicts. The focus is narrow on purpose: what Blizzard has actually said, with the source attached.

About this site · How pages are checked · Last updated September 16, 2026

Everything on WoW Forever Playbook

WoW Forever Playbook is an unofficial fan site. It is not affiliated with, endorsed by or associated with Blizzard Entertainment. Game names, images and trademarks belong to their owners.

Official World of Warcraft: Forever page: https://worldofwarcraft.blizzard.com/en-us/forever